Intel sheds more light on XeSS upscaler at GDC

Something to stay up for: Just days away from the launch of its first devoted graphics playing cards, Intel has launched a presentation at GDC 2022 on the ins and outs of its upscaling expertise. The slideshow affords an in-depth look at XeSS and what to anticipate by way of efficiency uplift.

This week, Intel offered an in depth rundown of XeSS, the corporate’s competitor to Nvidia DLSS and AMD FSR picture upscalers. Much of the keynote elaborates on what Intel had beforehand revealed, nevertheless it does include some new particulars.

Intel has revealed that XeSS would have 5 scaling modes providing a variety of compromises between body fee and picture high quality — more than both of its rivals. For instance, Quality mode will scale a picture by 50 p.c.

Intel claims upscaling a picture from 1440p to 4K improves efficiency by 53 p.c in comparison with native 4K. However, the standard of the upscaled picture in comparison with native decision stays to be seen.

Intel says XeSS could have an Ultra Quality mode that can solely scale by 1.3 for higher picture high quality, whereas DLSS and FSR each have a Quality mode as the best preset, which upscales by 50 p.c. That stated, Redditors discovered proof of an upcoming Ultra Quality mode for DLSS final summer time.

All three applied sciences search to enhance gaming body charges by scaling from decrease to greater resolutions, however each makes use of barely totally different strategies. Interestingly, DLSS has gotten spectacular outcomes by machine studying, which requires {hardware} unique to Nvidia’s present graphics playing cards.

Team Red additionally not too long ago unveiled FSR 2.0 which makes use of temporal upscaling, permitting it to work on AMD, Nvidia, and Xbox console GPUs. Intel XeSS additionally makes use of a temporal technique and AI accelerators. It will work finest on the XMX cores utilized by Intel’s GPUs, however ought to work practically as nicely on AMD or Nvidia {hardware} by DP4a directions.

One problem Intel stated it’s making an attempt to deal with is ghosting — one thing DLSS and FSR have been coping with — which causes temporary afterimages to seem when objects are in movement. Intel has additionally built-in XeSS into Unreal Engine 4 and 5, the place the characteristic is presently in a closed beta.

The first Intel GPUs will launch for laptops on March 30.


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